Coverage can be seen using the "Post Offices" infoview. For example, metro vehicles have a total of five sections (yielding a total of 150 passengers), while train vehicles have a total of eight sections (yielding a total of 240 passengers); this is best observed when encountering a glitch where a vehicle is "cut" (a monorail with only three cars, resulting 90 passengers). Source of taxi cabs. In the unmodded game, each default bus has a capacity of 30 citizens. 2019, more important to have a cargo train terminal, http://www.reddit.com/r/paradoxplaza/comments/2yp1ci/cities_skylines_bus_lines_what_is_optimal/cpcbf86, http://www.reddit.com/r/paradoxplaza/comments/2yp1ci/cities_skylines_bus_lines_what_is_optimal/cpe2sm3, School bus has same stats as the normal bus and it does not matter from which depot it comes from, https://steamcommunity.com/app/255710/discussions/0/2605804632889707119/#c2605804632891415213, https://steamcommunity.com/app/255710/discussions/0/2605804632889707119/#c2605804632891659982, https://steamcommunity.com/app/255710/discussions/0/2605804632889707119/#c2605804632891141305, https://www.reddit.com/r/CitiesSkylines/comments/fu4hsz/how_can_i_see_all_the_bike_paths_in_my_city/fmkuok7/?utm_source=share&utm_medium=ios_app&utm_name=iossmf, https://www.youtube.com/watch?v=0o3fekVT4zc, https://www.reddit.com/r/CitiesSkylines/comments/iw0s3b/taking_a_shortcut/, https://skylines.paradoxwikis.com/index.php?title=Transportation&oldid=12280, Play if placed nearby. Stops need a road connection, but other than that, can freely be placed anywhere on the map. Blimps fly from stop to stop and need a route to the Depot. The station must be placed perpendicularly to a four-lane or six-lane road. As such lines that link together residential areas are generally less utilized. If its a bus stop then go to the menu and choose to create bus stops/line, hover over the icon you may see that the line it belongs to still exists. Harbors will always have pre-built two-lane roads on their entrance and cannot be modified. An open-cut metro station with five sets of platforms serving 10 tracks, along with six additional tracks that can be used as bypass tracks. Can be placed anywhere in city. Cargo hub can manage more freight than a cargo harbor, but cost more. The tracks also work without a road, so you can connect sections of stand-alone track and sections of track on top of an avenue. However, they are much faster, cause less noise pollution, and their stops take up less space. A taxi stand where they await customer calls. Cable Cars dont have a huge capacity, but they run often, allowing a constant stream of passengers to be transported. See also Cargo Airport Hub in the Airplane section. The direction is determined by the station order on a line. They can be used to cross rivers or other bodies of water. All rights reserved. These roads are just like a regular road so that you can easily upgrade existing roads to use it. If you remove a road with a bus stop then that icon remains till you attend the issue. Tours going through areas with high appeal attract more tourists. One tip is to place a freight station near the cargo harbor. Four additional buses are available for use in the Vehicles of the World content creator pack: All of these buses except the Minibus are useful for increasing the efficiency of your public transport without increasing the number of vehicles, due to their increased capacity. Harbors cost 80,000 to build and 1,600 per week to maintain. Unlike all of the other services mentioned here, the Postal Service Buildings are found under the Garbage and Industry section. on Paradox technology, Legal A well-designed public transport system will make such transitions easy for your citizens. 150% Day, 100% Night, some of the buses on the route will physically return to their depot at nightfall; in the morning, all buses will return to their route. The times that it would not delete I had to rebuild the road for the route to be whole again then removed the stop. Source of trolleybuses and must be connected to roads with trolleybus wires. Pedestrian paths may be useful to provide quick routes for the walking segments of your citizens' journeys. Ships travel to/from outside connections (off the map). Each monorail has a capacity of 180 passengers. Hope that wasnt confusing for you. Press J to jump to the feed. If a taxi does not have a new customer in line, it will go to the nearest taxi stand to wait for a call if theres still work shift left. Cargo harbors cost 60,000 to build and 1,920 per week to maintain. You can also do this from the line overview interface. If the budget is set differently for day and night, e.g. Offices and universities are the most demanding buildings for public transport, industry the least demanding (supposing all workers are using their cars). The costs of the tracks themselves have also increased. There are four side platforms and 8 tracks on the upper level in a bypass configuration, and three island platforms and 8 tracks on the lower level in an express-local cross-platform configuration. A brick-constructed elevated railway station with 8 tracks and 8 side platforms that is situated on top of an old market. They will take industry goods in and out of your city. An elevated metro station which consists of four tracks and two island platforms; can handle up to 4 metro trains at once, making it useful for cross-platform interchanges between metro lines. Allows bus travel in and out of the city via coach. A bus stop can be placed inside the Large Emergency Shelter, a useful place to terminate a bus line. Bullet Train (has a capacity of 200 passengers and faster), High-Speed Train (has a capacity of 300 passengers), Commuter Train (has a capacity of 400 passengers but slower). Pathways are two-way, basically like virtual roads for Blimps. The Airports DLC adds two new buses. Airports can be difficult to place, because they need very flat land to be placed. Helicopters are a means of public transit introduced in the Sunset Harbor DLC. It is therefore advisable not to place intersections on the harbor's road. A subreddit for the City Builder game developed by Colossal Order, Cities: Skylines. To unlock the cargo harbor, you need to reach the capital city size. The capacity is 60. Note that trolleybuses require a constant electrical connection on their entire route. In order from least to greatest the demand of inner-city transport for passengers are: The Bus-Monorail Hub costs less than the bus station, even though they have the same amount of bus stops. Source of trams and must be connected to tram tracks. Trolleybuses operate in a similar manner to trams rather than buses. However the cables cannot pass over buildings. Cables can be built steeper than most roads. Cargo ships may also travel between two Cargo Harbors (or Cargo Hubs) within the city. It becomes available at the "Megalopolis" milestone. See also Airport Cargo Train Station on the Airport Area page. Relocate a bus stop: left click, drag, and drop. A train station with 12 platforms (six pairs of track). youve still got a bus line set there it seems. The second type of passenger airport is only available in the After Dark expansion, and is the "International Airport". It is unlocked at the Big Town milestone. A fully loaded van leaving the post office will take away 1,000 sorted mail, and when it returns, it will drop off 1,000 unsorted mail. The cargo train's locomotive resemble the, The metro vehicles in the vanilla game resemble the. Intercity buses/coaches are available in the Sunset Harbor DLC. The vanilla sightseeing bus model has some in-game buildings on it, such as the Luxury Hotel unique building from the. The terminals for Airport Areas in the Airports DLC also have pre-built roads. Tourists visiting tourism districts and citizens in leisure districts will both make use of a good taxi system.[8]. It has 3 gates (4 jetways) and a single runway. In the free patch that came out at the same time as the Mass Transit DLC, an option was added to allow one to set if a station can accept intercity trains, so one can decide if trains coming from outside the city stop at all stations or maybe some of them. Anyways while hovering over the icon try to get it to highlight then right click to remove. Harbors will allow cruise ships to dock in your city. To change the bus model, go to any lines details interface and a button will be available to change the model. The station has entrances on both sides of the road. Bus Station that attaches to a concourse in an Airport Area. When cargo trucks bring goods into the cargo terminal, a cargo train will spawn to take those goods to their destination, be it the outside world or another cargo terminal that is closer to the destination. The large terminals and concourse hubs in the Airports DLC also have a built-in underground metro station, and public transport buildings can be attached to concourses within the Airport Area. The Mass Transit DLC added several hub-type transportation buildings, connecting metro, passenger rail, monorail, ferries and buses together in various combinations. However, they do block the road during loading and unloading a fare. Cargo terminals are traditionally used to connect industrial zones to import and export materials and goods, and because they offer a service boost to the industrial zone. The Train Stations content creator pack adds more metro stations, in sunken and elevated forms. They can be transferred between road, ship, plane, and trains. They will bring tourists to your city. To make the education efficient, you need to provide public transportation to education buildings. Trams operate much like buses; however, they are slightly more expensive to maintain, with the advantage that they are not hampered by poor road conditions and snow. The following are the bases for the transport vehicles from the Vehicles of the World DLC: The capacity of vanilla road and rail based vehicles are dependent on their number of sections, with each section carrying 30 passengers. An open-cut metro station which consists of two tracks and one island platform. It is a cargo train station connected directly to a Cargo Airport and is in the Industries DLC. There are small and medium road variants with wires. They see their best use connecting metro lines to areas separated by a geographic obstacle, being much more efficient than a bridge or tunnel. At the ends of bi-directional lines, buses will need to find a loop, roundabout or dead-end road to allow them to reverse their direction. As of Patch 1.1.0, tracks can be placed underground, however they cannot intersect with the metro system. Like buses, passenger trains will be painted the same colors as the lines they service. Passenger trains and cargo trains can share the same tracks and even pass through the others' terminals on their routes. Canals automatically have Pathways that are built with the canals. To control flow, build a one-way road heading to the left. The base game Passenger Train has a passenger capacity of 240. For stops, they have the small "Ferry Stop", and the larger "Ferry Pier" and "Ferry and Bus Exchange Stop" which is a ferry-bus hub. When facing in front of cargo train terminal, trucks will always enter the terminal on right side and exit on left side. This is quite expensive (30,000 standard, 40,000 for biofuel); however, a single bus depot can spawn 125,000 buses, so a single depot is sufficient for smaller cities. To reduce road and bus stop blockage when there are multiple bus lines stopping in one location, the player can build a terminal using roads and pedestrian paths. Passenger trains will travel to/from outside connections (off map) if "Allow Intercity Trains" is enabled. However, the map needs to have some pre-existing airplane paths that the airport will connect to. Taxis provide good solutions for airports and railways. Passenger trains will travel to/from outside connections (off map) if "Allow Intercity Trains" is enabled. Trucks transfer cargo to/from trains. A number of buses will spawn in relation to the number of stops on the route and the Budget set in the budget panel. Passenger trains can also be used to move people between train stations within the city. Both types of train need tracks to run on. To do that, you need to create train lines in the same manner as bus, metro, or tram lines. With the noisiness of monorail, it mostly appears in commercial districts or the city center. Metropolitan Airport is the third type of passenger airport, which was added in the Sunset Harbor expansion. The cargo hub combines the cargo harbour and the cargo station and allows direct transferal between the ship and rail networks. An open-cut metro station which consists of four tracks and two island platforms; can handle up to 4 metro trains at once, making it useful for cross-platform interchanges between metro lines. Unlike buses and other types of rail, the tram cannot turn around at the end of the line and travel backwards. However, the map needs to have some pre-existing ship paths that are reachable from the port. Trams can be used as a cheaper alternative to the Metro, provided the budget and/or line vehicle count modifier is high enough and that the network is almost entirely separated from traffic (using tram tracks or 4 lane tram roads.). In the unmodded game, each tram has a capacity of 90 passengers. Combination of "Cargo Train Terminal" and "Cargo Harbor". When a taxi cab is not busy it will return to the closest taxi stand to wait for a fare, unless a taxi depot is closer. When your track becomes too congested, cargo and passengers may fail to reach their destinations. If the metro station is a terminus station (that is, the line ends and metro trains reverse out the way they came) then you should avoid having two lines terminating from the same direction, however, if they terminate from opposite directions the lines will use both sides, eliminating congestion. This also happens with metro/subway stops and trains. There are also some transport hubs which monorails can be connected to. The Cargo Hub is in the After Dark DLC. This can be remedied by building additional bus depots or using Steam Workshop modifications. They offer an intermediary option between buses, metro lines, and passenger train lines, and can therefore be used to replace busy bus routes or to offer higher-order transit to areas whose density does not yet merit a metro line or train line. Not a source of buses. Ferries cannot carry citizen's cars, although a pedestrian leaving a ferry may spawn a "pocket car". Trains travel to/from outside connections (off the map), and to other Cargo Train Terminals in the city. (finish it or delete it - use the transit info view or bus stop tool to see). If city is attractive enough, the Space Elevator will be fully utilized by tourists and immigrants (or emigrants, if the city becomes hostile), sometimes even more so, than airports, harbors, and train stations. The "Walking Tour" is defined by making a route using "Walking Tour Point of Interest" signs. Bus stops should not be too close to an intersection even a round-about because they can block the lane, or even block the intersection while passengers board the bus. The Cargo Airport Hub functions like the Cargo Airport, but consumes more water and electricity, and has a greater cost and upkeep. It becomes available at the "Megalopolis" milestone. Includes three rectangular park-and-ride lots. Just right click it mate [with bus line tool s3lected] had me scratching my head for a couple of hours. You don't need to create shipping routes yourself. The "Sightseeing Bus Depot" automatically sends out buses to the bus tour lines, in the same way that regular buses are dispatched from their associated depots. Its terminal is blue and has a curved shape roof-line on a simple rectangular building, seemingly based around Washington DC's international airport, Dulles or Helsinki Airport's terminal 2. It is also a good idea to separate passenger trains and cargo trains, especially when you are having a big city with you using quite a lot of both types of trains. Elevated Metro Station that attaches to a concourse in an Airport Area. asphalt roads Must be built on shoreline with access to shipping route. This may cause long delays and queues at bus stops for passengers.